Someone asked if I could release the source code for the configurator.
Well, the code have more or less no comments, is badly structured, is not exactly following normal C# code, have ugly GUI hacks, and in general is not something I’d recommend people learning from.
When all that is said, I did add a GitHub repository for it. You can find that at https://github.com/terrasque/sweetfxui – for those of you that for some reason still want to have a look.
The license is GPLv3
The user “Laser” at the Rise of Flight forum have made a SweetFX GUI, you can find it here
It’s mainly made for the flightsim Rise of Flight, but should work on other games too from what I’ve heard.
Nice to see some alternatives out there
- More flexible SweetFX install / game launch settings
- Option to import or export presets under “Save / Load configuration” – You can also just drag’n’drop preset text files to the list to import them.
- Now has an icon!
This release is just a small update to hopefully make the configurator handle games needing split install a bit better, and also add support for SweetFX presets..
Right now the configurator use an internal format to save different configurations for a game. I’m not sure if I should continue with that, or convert completely over to SweetFX’s own preset system. Both have their advantages and disadvantages. For now I just added some simple import / export logic to it, so they at least can talk together